Wednesday, December 21, 2016

Urguck - Warhammer: Invasion

He can peel off his scars and use them to raise an army!
While he doesn't get to ride a dinosaur, Urguck still has a pretty ferocious riding beast, with horns and crooked, jagged teeth. His axe looks giant to the point of ridiculousness, but Orcs were never known for their practicality. I like how the artist decided to shake things up with the weather effects, including a dramatic bolt of lightning in the background. It makes the whole thing feel less like a typical fantasy portrait. I do wish we had a bit more cues to distinguish Urguck as an Orc leader, like maybe some underlings in the background. Other than the riding beast, he still looks like your typical over-muscled orc.

The card however does make sure to let you know he's special. First you have the little symbol next to his name. This marks the card as unique, which usually means you can only control one copy of it at a time. Second is the Hero trait. Only a few cards in this set get the hero trait, and they all come with the same rules. You have three zones in the game you can normally play units in, but you can only have one Hero in each of your zones. This again makes the card feel different from your typical mindless soldier.

The main thing I love about this card however is the game mechanic. In the game, you have a pool of resource tokens and damage tokens. From the names, you can probably tell what each token does and represents. This card allows you to use one type of token as if they were another type of token. That is actually pretty innovative and clever. It's also a healing mechanic that doesn't feel like you're healing a unit, since that goes a bit against the Orcs' flavor.

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