Wednesday, October 9, 2013

Jack's House - The Nightmare Before Christmas TCG

I get the feeling insurance premiums are really high in Halloweentown.
Time to talk starting locales. Like Outfits in Doomtown and Strongholds in L5R, this is the card you start the game with and that determines what actions you can take. Each starting locale has 3 Functions, and each turn you're allowed to activate 1 of them. Usually, the first function draws cards, the second function adds pumpkin points so you can play cards, and the third one lets you move cards.

The number in the corner is the scare threshold. Usually, you need characters whose total scare value is equal or more than the threshold in order to activate the locale's function. Starting locales all have a threshold of 0 though, meaning you don't need any characters at that locale to use its functions.

Card design wise, the starting locales are kind of boring. They're all associated with different characters, but they all do pretty much the same thing thanks to card frame restrictions. You can only fit so much text in the spaces given before it gets too tiny to read, hence the three basic functions: draw, add, and move. There are probably character cards that interact with the appropriate starting locale, but I haven't combed through the entire set yet to see if this is true. I feel like these cards could have a lot more interesting designs, and possibly functions that interact with their characters, if the frame allowed more room for text and the font wasn't so bloody big.

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