Tuesday, July 9, 2013

Zephyr Charge - Magic the Gathering

I feel like I could replace "flying" with "horsemanship".
This card feels very weird to me. Why? First off, it's a common non-Aura Enchantment. Modern Magic very, very rarely prints non-Aura Enchantments at common. Some notable exceptions are the Seals, the Expeditions from Zendikar, and Oblivion Ring style removal. There's nothing wrong with this type of enchantment at common, but it just feels weird to me.

Second, the quote. Sun Tzu's The Art of War is a real book. In the core sets, it has been okay to quote real things on the cards. Giant Octopus for example has an appropriate quote from Jules Verne. But recently, this practice seems to be waning, the idea being real world quotes take away from the immersion in a fantasy world. Again, I have no problem with real world quotes, it's just something they haven't been doing much recently, making it feel off.


Overall, this card reminds of Levitation, the version with Jim Murray's artwork. Both arts use the concept of flying horsemen hovering over the battlefield. Both cards also fill similar niches, enchantments that give your guys flying. The thing is, out of the box, Levitation feels like a better card than Zephyr Charge. Zephyr Charge however feels like it was meant to be played in Limited. It's a common card the gives flying without the drawback an Aura has of getting two-for-oned. Better Limited players tend to be very wary of Auras, unless they happen to be very good, because they're afraid of card disadvantage. This card however helps dissuade that fear. This card however can grant multiple creatures flying, without the danger of being lost if that creature dies.

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