If it doesn't have enough energy, it'll go home. |
The main thing I do like about this card is the effect. While it makes less sense from a flavor perspective, the effect is extremely innovative, and it is doing something I haven't seen normally. This card is a big creature for a little mana, meaning it has some sort of drawback. Here when you play it, you have to pay two energy or it fizzles out. What's new though is instead of going to your graveyard, the card goes back to your hand and you gain an energy. Meaning you can technically play this card in a turn for three green mana, which fits with the stats given. I also like how they carefully worded it so that paying the energy isn't optional, meaning you can't repeatedly bounce it back to your hand just to fill up on energy.
The art composition is pretty straightforward, with a big gray elephant tearing apart a pillar in the foreground, but it still does a few neat things. I like how if you look closely at the elephant you can see swirls and markings. This also fits with the design of most of the aether creatures. We also have some contrasting blue on the pillar, though the red on the building behind it feels a bit loud.
VS Lifecrafter's Bestiary: Name -, Text +, Art -